Thank you so much for taking the time to play the game and write such detailed feedback and even make a video about it, we really appreciate it!
Third Knock was actually developed in just one week during a bootcamp, so a lot of the ideas you mentioned were things we would’ve loved to explore if we had more time. Your suggestions about adding more interactable things, deeper lore, randomized clues, and polishing the death sequence are all super valuable and honestly align with what we’d like to improve in the future.
We’re really glad the mystery and detective aspect made you curious that means a lot to us. And yes, it is meant to hint at a serial pattern, but we definitely didn’t have enough time to fully flesh that out.
Thank you again for the thoughtful feedback. If we ever revisit Third Knock for an update, we’ll absolutely keep your notes in mind. We’re really happy to hear you see the potential in it!