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There are some good bones here, but the game could definitely use a bit of polish and some clearer direction. I was having trouble determining when I needed to click to catch the fish. Eventually, spamming click became the best option, but this causes a lot of buggy behavior after catching the fish...

I like the basic concept though. With a bit more work, this could be something special!

This is a clear case where user testing (by you kind folks) is showing that what is obvious to me is not obvious to the players. I did test the game with a few folks and I wonder how this didn't show up as an issue. I'll surely fix it!