Awesome! Being able to slip forwards on your own water reminds me a lot of Splatoon! I also really love how the enemies have old Hannah Barbara sound effects when they die. The movement doesn't seem to be normalized when moving diagonally (you go about 41% faster when doing so), so it took me a bit to even realize the slipping mechanic existed because I was just making those jumps with strafes! The aiming seems a bit misaligned, too. I had lots of fun exploring the area, which is pretty well modeled! Great work!