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(+2)

That was fun. What I liked:

  • the room looks great with all the mess and stuff
  • the voice over is great
  • I felt as dizzy as the character once the water was needed :D
  • the noise made by breaking/moving items

Minor Issues:

  •  it would be great to indicate that the item can be dragged/is dragged
  • I found the phone, but was not able to pick it up, don't know what  I was doing wrong
  • on restart it would be nice to skip the intro
  • the UI elements design (e.g. reset button) didn't fit the game

But overall fun experience, good job :)

(+2)

Thank you for the detailed feedback😀.

To answer your issues: To pick up the phone, you must first remove the items on top of it. Unless you did remove the items on top and still couldn't pick it up which would be a new bug.

Skip intro: I feel your pain😅. I had run out of time before I could get that feature implemented. Which brings me to the ui elements: That was part of the last second rush and had to be literally thrown together in the last few minutes😅. 

All these issues will be fixed in a later update. But I really appreciate you playing and taking the time to list out feedback.

(+1)

I totally understand, there were a ton of things that just didn't make it due to time pressure in our game either :)