First of all, congratulations on your first game and your first jam entry. That’s a huge step, and finishing something in a week is an achievement on its own.
The artwork is very cute, and the cutscenes are nicely presented. There’s a clear emotional direction in the concept of waking up as an angel after an accident and feeling compelled to help someone. That premise has a lot of potential.
One small environmental note: the opening scene on the bloody road sets a strong tone, but because much of the surrounding area is cut into blackness, the transition to the playground felt a bit disconnected. Expanding the playable space around the accident scene might help ground the story more clearly.
The core loop is simple: dialogue, find a toy, return it, trigger a cutscene. It works structurally, but in future projects you could build more meaningful interaction around that goal. Even small additions like light puzzle elements, movement abilities tied to being an angel, or environmental storytelling could deepen the experience.
For a first game, this is a solid start. You’ve already shown you can structure a narrative, implement cutscenes, and ship a complete project. That’s something to be proud of.
Keep going.