(Finally got some journaling time!)
Just finished my session and had a blast: everything is very well written and the mood is definitely there! "Each time you roll this result..." sections keep tension real good. I didn't read entries before actually playing them and some of them remained undiscovered. Seems like I'd better do another playthrough :)
There was one point that wasn't entirely clear for me, but after re-reading the opening rules I now understand my mistake. Some entries on page 4 mention win or lose conditions related to them ("If this ever drops to 0...") but not Healthy / Sick crew members. I overlooked the rule on page 8 saying that Crew being on 0 is a lose condition (my bad) and improvised the following: at 0 Crew I considered that from now on my 5 named characters were the ones starving and dying. I only played 1 turn with this rule as my crew died at the second to last turn, all my 5 named characters felt sick but got to the safe zone right after that. I have no excuses ("of course I do: I had bad initial crew dice rolls, and that storm was real bad, and those mutiny guys left with almost all food!") but I had a real good time. Thanks for the game! :)