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Personally I think profit-seeking is fine as long as theres no false advertising going on. As long as any potential purchaser knows what there buying beforehand, and can make a calm choice whether or not to purchase the product, its fine in my opinion.

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I'm not saying people don't deserve to be compensated for their time and effort, but choosing to make something in a space which is primarily filled with hobbyists working on passion projects with the intent of profit first and product second isn't something I can get behind. Like I said, I'd strongly prefer a Ko-fi link over a Steam WIshlist placement.

For context if you were unaware: it's not free to list your game; every title you see on Steam requires that someone paid Valve a hundred dollars (which is refundable after the game generates a thousand in gross revenue), so every time I see a game with the wishlist, I see someone who had the confidence in their ability to turn a profit -- and many don't. For smaller devs, that can be demoralizing, and it would lead to greater gains for them if they just asked for direct donations by people who liked what they made. Lord knows I've thrown more money at indie devs through Ko-Fi than Steam, and that's before you remember that Valve gets a 30% cut on every sale. It also doesn't account for literally any other costs that come up.

So yeah, I think profit-seeking is bad for the scene, and bad for the devs who contribute to it. Not everyone is gonna make the next Nodebuster, after all.