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Sparing words seemed to really work in your favor here. Keeping it vague made this game all the more intriguing. I think Twine worked really well for this type of storytelling. In terms of looping, I think that actually adds a really cool layer of narrative. Its like your getting caught up in this web of paranoia and delusion. I do think there is a lot of cognitive load with how many choices there are at times. But I do think you do well balancing this out by making your passages simple and recycling them. I really admire your language use here, this is one of my favorite types of storytelling.