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I'm very fond of the setting and the premise, you've done a great job immersing the player in Mesopotamian culture. The illustrations you provided were also really nicely done and added to the story. I will say though, I think your story could benefit from more choice. These decisions made by the player feel largely inconsequential considering one wrong move immediately results in an end for most of them. It also feels a little too linear with how you have exactly the right number of goats to buy the materials for the votive. I realize the word count makes this kind of change difficult, and I certainly wouldn't sacrifice your effective writing style towards that end.