Hats off you, sir.
THIS ONE is my favourite so far, and I don't think anything is going to beat it. It's so interesting to see how different our games are while we do share a lot of assets. I gotta say, it was a blast. The atmosphere you build up is insane. And honestly the amount of the mechanics you crammed in? how the hell did you manage to do that? you have the regular interactions with items, picking them up and using for specific puzzle pieces. But also cassettes? (listened to all of them btw) The hole hunger/sanity system? the cursed item mini game??? and the sanity effect was so fucking cool. I feel like I'm fangirling here.
I honestly don't have any criticism. MAYBE for the jam's sake you could make the shotgun spawn earlier. cause jammers don't know how big the game is, they might assume the picking the items is all there is.
I never worked in a team for a jam. But man if you're ever up for another jam I feel like we could make something cool. My entry for this jam is way more narrative focused but I think games I made for past jams tried to do similar thing, and I also do godot.
This was great
5/5