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(+2)

Very cool game, it was a chill experience to plan my moves on the map while the ethereal music played in the background. The various locations, together with the various characters and their surrounding gave me a lot to think about in order to find the optimal solution. I found it was the best option for me to move the character that's furthest away from the enemies. Ranger and watchtowers were quite useful to get more information and chart some big fat combos. I only have two suggestions for improvement:

  • I was a bit confused about the tooltip for ruins. I read it something like 75% chance of 6.25% (so something like 4.68%) chance of aborting the path. It took me way too long to realize we have a 75% and 25% chance of two results. Of course I was tired, but maybe separate the two outcomes into rows would make it easier to read.
  • It would be really useful to indicate which character is selected, I messed up my first few moves because I didn't know what I was doing.

Overall a simple to learn, hard to master game with enough depth and replayability to be addictive and one of the more interesting takes on the theme.