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I like this trope of four intrepid heroes slaying a monster. The language you use throughout this game is very powerful. However, I found that wasn't much direction given to the player from the game itself. Although I appreciate that you added a dice rolling mechanic, I didn't quite understand how it worked. The game would show me what I rolled and then on the next screen it could say a completely different number when listing the roll. Was that supposed to be what the dragon rolled? I also didn't quite understand how the weapons and classes factored into combat. You give nice descriptions, but they're not very telling of what each item or class actually does in terms of mechanics. At first, I picked weapons corresponding with the class I had chose, but I actually found my best run came from using a longbow with the mage. I was able to do 2 damage on my first turn, but I didn't fully understand why or what made the longbow better in that scenario. There's also a damage counter after rolls are tallied up that remained blank for most of my plays. Who's damage does that represent? What you have here is fun and playable, but I think it just needs some quality of life to make it even more compelling.