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(+1)

I like the art and the ambiance of the game. Gameplay is really original and using the spinner behaviour feels satisfying with it's physic and sfx.

I did two runs, I lost the first fast trying to understand the system then went till the boss and failed against him.

I have mixed feelings about the combination of types and randomness. Type advantage makes sense to me when it's the result of your actions: you decide on a chain of action that put you in a state of powerfulness, be it because you switched to the right creature or chained multiple strategic actions. But with randomness, it's not really rewarding. It does give big "Oh no" or "Hell yes" moments. But I didn't work for it so it just amplifies my luck.

But I had fun still, the art and music really match for some kind of ninja vengeance.