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(+1)

Prime example of making a fun game with very little assets. I liked the meta-narrative as a commentary on the current state of the gaming industry, but some of the text had typos and weird phrasing, I would recommend double-checking it or maybe involving someone as a proof-reader. The puzzles were nice, just the right amount of annoying. Not gonna lie, I was relieved when my guy skipped the last one. Just out of curiosity, could it be completed if I didn't make any mistakes, or was it hard-coded to skip? I liked the concept of having the puzzles on the exact same level, only with different mechanics.

(+1)

Thanks again !  I actually had people playtesting but they all speak the same language as me, the weird phrasing or 'on-english word weren't really a problem for them :/ I guess I need to find a native english speaker for this kind of task. Let's pretend O.T isn't english either.

For the last puzzle it's hard-coded, getting to the end required making only the first right step so you didn'tmake any mistake. That's a bit the lesson of the last level: sometimes making the first step is all you need to do even if things further along the way seem complicated. The rules are contradictory but do not apply to the first move, unless I made a mistake.

Thank you for the feedbacks !