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(2 edits) (+1)

Not too bad. I can see the vision and do find it a bit fun, but I can't past the early stages of the game.  There are a few things you can do to improve the overall gameplay.

  • The Camera
    • Sometimes the camera goes into a wall and that essentially blinds the player since we can't see anything but the colour of the wall. Make it so that the camera stops at the wall when it collides with one.
    • For the 3rd person view, the camera should zoom out a bit
  • The Guidance (telling the player what to know)
    • You already did a good job by telling the player the basic movements when they start a new game. However, there is not much guidance after that. It took me a while to find the first gun and it took me another while to figure that I had to go in a certain direction to progress.
    • I also feel like there are certain things that the game doesn't tell us about such as reloading (that I found myself by pressing 'R') and healing ourselves (if that's a thing, I haven't found it yet. There probably be a healing mechanic since the enemies deal so much damage).
  • The Enemies
    • The enemy hitbox and health are pretty fair but one thing that bothers me is their damage and how the player doesn't have a cooldown (like an invincibility period) before taking the next hit to make things fair. 
    • The enemies can also pop out of nowhere in our line of view because they make little to no noise so I usually end up dying without knowing what hit me
    • The enemies can also enter the area inside the forcefield (which I assume is the safe zone) and kill me inside my base which is really unfair.
  • The UI
    • I won't complain much about how the UI looks since this might be an early prototype. However, the UI is very janky and buttons on the menu during gamplay don't work.
    • The game over screen is alright it's just that I can't press anything on it and I have to reboot the game every time I die
  • The Mechanics
    • Overall, the mechanics are good; they're basic FPS mechanics. Only complaint is that you should implement auto-reload since it's a pain to press 'R' every time our gun runs out of bullets.

Overall, pretty good game for an early design. Hope this helps

(+1)

Thank you for all the suggestions! I'll add them to the game because they're very good and i'll fix the glitches you found. Here's a more in-depth guidance: 




1. There are 3 weapons in-game, i think you found all of them but i'll still write where the last two are. The second one is in the building straight in front of the player after you join the game (the building that's far away) while the 3rd one is in the building that's on your right after you surpass the building with the second weapon inside




2. To save the game, you have to Press G and then select with the mouse "Save in world ..." (It won't redirect to the game menu, but if you press return then you can join the saved world). When you save a game, it's actually saving just the player position, the player health, the player points and if you picked up a weapon.




3. There are 2 worlds in-game, to get to world two, you have to reach 200 points in world 1, then there will spawn a portal that's in the center of the map, it will be "x-rayed" so you can get to it more easily, in world 2 enemies spawn in a different way (launched by red cannons). When you get in world 2, you automatically get every weapon




4. Yeah, there is a health boost and there are ammo boosts too. In world 1, they spawn in 2 different random locations while in world 2, they're launched by blue cannons from the top of the mountains in random points of the island (world 2 is an island). The more you go on the border of the map, the harder they are to be found. The more you go in the center of the map (near the blue cannons) the more you can find the boosts easily. There are 3 different types of ammo boosts, one for each weapon




Don't hesitate to tell me if you have issues playing the game again✌️