First of all, you finished a game that looks great overall — and achieving that in just 7 days, especially as a solo developer, is impressive. Great job!
Things I liked:
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I really appreciate your interpretation of the theme. The game genuinely feels like you’re in strange places, rather than simply using the theme as an excuse to fit the jam.
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I particularly enjoyed the laptop puzzle where you activate icons to modify the platforms and reach objects. With further polish, that mechanic could become a strong core feature worth expanding.
Constructive Feedback:
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My main issue is that I’m not entirely sure what type of game it wants to be. It starts as a first-person platformer, then introduces a gun and enemies, then shifts to the laptop puzzle, and later to a Slenderman-style forest level. Meanwhile, the music leans toward horror and tension, but some objects and sound effects feel humorous.
If I were you, I would define a clearer tone and core mechanic, and focus on developing that direction consistently. In game design, sometimes less is more. -
Regarding the platforming section, it took me some time to get past the first part because I kept falling. I would suggest implementing “coyote time” to make the jumps feel more forgiving. In first-person perspective, it can be difficult to judge exactly where your feet are positioned.
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In the forest (Slenderman-style) level, I got lost and couldn’t find the fifth object. Adding a pause menu with a retry option could improve the experience in situations like this.