Pointcrawl, mouse-only gambling revenge RPG is a genre I can totally get behind! :)
Some notes that I took:
- Love the pixel art and color palette. The colors and the music together created this weird fantasy synthwave vibe, which was a bit out of sync when reading how my family was just massacred, but I won't lie, I wasn't really bothered about it.
- The menu and intro/outro UI could use a bit more love, but as a fellow solo dev I can guess you had less time left for those in the end. :)
- The pointcrawl map was simple but worked well, props for including two ways to look around (edge of the screen and mouse scroll), maybe a click-and-drag would be nice, but that's like nice-to-have bonus, not something I missed per se.
- The battlemap looked nice as well, how did you make those trees in the background? Are they 3D with some pixel art texture? Also, the aspect ratio and the anime-style clashes made it very cinematic, although sometimes I forgot which guy I am (but that's on me).
- I was a bit confused by the spinning mechanic, at first I didn't realize I need to spin, maybe a quick indicator or some other reminder on the first battle would be useful. What does the sword icon on green mean for the enemy? Also, how much is damage affected by the number of spins vs. the right color? I couldn't figure these out.
Overall, the gameplay was fun and polished, the menu/intro/outro stood out a bit, but I still liked it a lot.