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(+1)

Pointcrawl, mouse-only gambling revenge RPG is a genre I can totally get behind! :)

Some notes that I took:

  • Love the pixel art and color palette. The colors and the music together created this weird fantasy synthwave vibe, which was a bit out of sync when reading how my family was just massacred, but I won't lie, I wasn't really bothered about it.
  • The menu and intro/outro UI could use a bit more love, but as a fellow solo dev I can guess you had less time left for those in the end. :)
  • The pointcrawl map was simple but worked well, props for including two ways to look around (edge of the screen and mouse scroll), maybe a click-and-drag would be nice, but that's like nice-to-have bonus, not something I missed per se.
  • The battlemap looked nice as well, how did you make those trees in the background? Are they 3D with some pixel art texture? Also, the aspect ratio and the anime-style clashes made it very cinematic, although sometimes I forgot which guy I am (but that's on me).
  • I was a bit confused by the spinning mechanic, at first I didn't realize I need to spin, maybe a quick indicator or some other reminder on the first battle would be useful. What does the sword icon on green mean for the enemy? Also, how much is damage affected by the number of spins vs. the right color? I couldn't figure these out.

Overall, the gameplay was fun and polished, the menu/intro/outro stood out a bit, but I still liked it a lot.

(+1)

Thanks for playing and the kind words.

A few things definitely took a hit just due to time constraints, like you mention a lot UI elements and the title screen were rushed without being complete, I pretty much submitted this half an hour before the deadline. Also never having time to implement a tutorial, to the point I had to make one outside of the Jam time by putting the details on the game page.

If you want some technical details, each full rotation of the wheel is 1 point of damage. Getting Colour advantage gives you 2x damage and halves the damage you take, same works in reverse and matching colours are no change.

The icons on the spinners are Links, I'm not sure if you made it to a shop but you can also buy some for your own spinner. They are abilities that enhance your attack if the spinner lands on that colour slot and triggers the link. (Each slot starts at a 5% chance to activate but you can spend gold you get from enemies at the shop to increase those odds. The slot will flash white in a fight to indicate it has been activated)

The sword in particular is a very basic attack up which boosts your damage a further by 1.5x. But there are more in the game that are a bit more interesting.

I would have loved to have done a detailed explanation in game but it is what it is.

(+1)

Right, I died right before I could reach the shop, but that sounds interesting, I'll give it another spin!