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(+1)

Given the background of making this game and the previous comment, I will only make a couple basic feedback mentions about the game but my condolences to you and I wish you well going forward. 

I kept playing until reaching level 60 on all 3 tools. The game starts off fun but slowly turns rather frustrating as the physics for your tools makes it go straight up regardless of angle or momentum when it hits a block , meaning after finally reaching bedrock you could hit one extra block and find yourself at the start again. Would be nice to see some tuning for this.

Tool-wise, the hammer is very lacklustre, the aoe for the explosion is small which makes it rather useless in the end. 

I won't comment on the art, however the background is rather low quality compared to the rest of the textures. 

And finally, the "watch an ad for x3" isn't consistent whether or not it appears, but also odd to see it in an itch.io demo. 

Thank you for some genuine feedback!

I will definitely consider changing the bounce mechanic to only happen when hitting the top of a block. This is a relatively easy fix but I wanted to test it as is and see what people think of the unusual physics because the normal plinko feel became lame very quickly.

The aoe of the hammer does get crazy but it takes a while. The original plan was to make this game for mobile, hence the ad buttons and the tools starting weak and eventually becoming op. I kept that as is in case I ever decide to turn this into a mobile game. You’re right that it feels odd for a browser version of the game though.

I did make the pseudo ad buttons pay out the rewards every time they are clicked. They show up every third run and pay out every time for the idle rewards.

I will fix the background art if I decide to continue to work on the game.

This has all been valuable feedback so thank you again!