Nightmare Difficulty victory. This was so insanely difficult to pull off.
Had to get 50 ore first run and got lucky with Scorium Katzite (14), Seed Golems (6), Axe (20), and Tumblered one of my normie Scorium cards for a Scorium Meteorite (10)!
I was later able to grab Ingots and then used two backpark cards to double those, so I can remove the Ore cards and shift through scorium.
Key to victory was Helmet and Scorium Katzite, which could be grabbed by Waterfall after shifting through the Ingots and Tiny Ore Geode (which I only grabbed to further buff Katzite).
I only rolled another Tumbler as I didn't want to waste excess and was insanely lucky to get a Scorium Fossil Skull, which could also give an extra card and was the only energy grab my entire build.
I got my first turn increase on Core 4, and waited until Core 8 for the next one, because I desperately needed more draw cards.
Finally, on Core 9, I was able to remove Prospect, turning my build into a full deck spill each turn.
Ingots/Geodes -> Scorium Meteorites/Seed Golems -> Brush/Shovel to remove Scorium/Ore -> Waterfall -> Axe -> Scorium Fossil Skull -> End with either Helmet (35 Scorium) or Scorium Katzite (42 Scorium).
Ended each hand with 5 cards (2 x Ore, 2 x Ore, and either Helmet/Scorium Katzite), then full shuffle and do again.
I never got stuck after Prospect's removal! But before that I had to get really creative by using Axe on Katzite without ANY ore, just to get the 3 pull and dig for the Helmet, or sacrifice Helmet early to reduce hand for a more effective Waterfall pull for the Katzite. Having two options either resource or actions was key here, and so difficult to balance!
Each shop I ensured to only get 0 cost draws, only grabbing Shovel to ensure I have at least three tools to procc Fossil Skull (Prospect's 2 cost makes that incredibly hard to work).
