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(1 edit) (+1)

Wow! This was a really cool experience! It was a little tricky getting a handle on the physics, but once I started to understand them it was a blast launching multiple probes in sequence and slowly monitoring/adjusting their flight paths. It's so satisfying when multiple launches all hit their destination in tandem!

My biggest suggestion is to consider reworking the orbital mechanics somewhat. I don't know quite how to describe it, but something's a little off about how they're implemented. Launched ships respond too quickly to changes in thrust, and the new thrust vectors don't always respect the star's gravity like I'd expect. I imagine this is pretty difficult to get just right, especially under the time constraints of a game jam, but I thought it was at least worth noting. Still, fantastic game! I had a lot of fun with it.

Thanks for playing!

The orbital mechanics were a first for us, we were indeed trying to figure it out on the 'fly'. :D
We found that just implementing the real physics equations is not very satisfactory.
More playtesting and tweaking would help, but a week is a week. :)