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(+1)

Nice work, it kinda turned out into a very chill sailing game. It reminded me a bit of Pirates!

The generation of islands is quite nice and I like all the flavour with events. It does become easy once you know how to exploit it.

I had an event that gave me the choice of stealing cursed gold for some natives, the hover over text said "set take cursed gold flag to true" which does get across what it does but it feels too technical for flavour text. Not sure if it was a place holder or not.

Speaking of that event I could spam hunt on an island and basically get endless treasure so i just gave the locals their measly 8 gold back when I had near 100.

Regardless, I had a bunch of fun with this and I like the nautical song in the background, very fitting.

Thank you, I'm glad you liked it! While I tried Pirates! ages ago, I didn't play it as much so I could use it for inspiration, but nevertheless the comparison is very flattering. The resource economy is something I had little time to playtest and balance, but I got very useful feedback here already, so I'll definitely improve it later. Setting the story flags like the cursed gold is a feature I barely touched, and you are right, I imagine displaying them with some mysterious text like "The cursed gold will bring misery upon you..." or something similar. Anyway thank you for playing it and providing detailed feedback!