Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Really fun game and impressive work for a first-jam solo dev! At first I was a bit frustrated because it felt like I don't understand the rules and I'm just making random bad decisions, but once I got the gist of it, it felt awesome to find some optimal path.

Some notes that I took:

  • Movement: I liked the pointcrawl map, really made me plan my routes, especially when I realized that ship some ship routes need a minimum number of discovered nodes. One information that I did not find but would be really useful is the cost to move to a node. At first I thought that's what's displayed on hover, but that seemed like a gain instead.
  • Upgrades: Really nice that some of them are tied to terrain types, I love these in all genres, I just wished I could hide them and check the map before selecting to make a more informed, strategic decision. I really enjoyed the upgrades in general, went out of my way to collect them (and sometimes died as a result).
  • Sometimes I forgot where the crystal is and I had a hard time looking for it, something like the quest marker arrow with a different color would be useful.
  • I wanted to ask you about the map generation but I saw you already explained it in another comment.