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(1 edit)

The tree guy's (Zoltar- initially inspired by the idea of the fortune machine from the movie Big) design progressed so well during the jam.  He started as a concept made by the artist who did our main menu and 3d environmental art pieces, was picked up and sculpted by another 3D artist, psychologically characterized and written by myself, voiced by one of our engineers who has a ball making clever voices for characters, and implemented through another engineer's dialog system.  His character is the result of 5 talents forming him while the rest of our team gave input and built aspects of the game around his design as it coalesced.

The forest seems to be the #1 spot people give up- kinda fitting on the horror/hopelessness level XD

Thanks for your feedback!