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First of all, you finished a game that looks great overall — and achieving that in just 7 days, especially as a solo developer, is impressive. Great job!

Things I liked:

  • The core idea is great and genuinely unique. I haven’t seen a mechanic like this before, which makes it stand out.

  • The level design is well executed. Each mechanic is introduced properly, and there is a clear and balanced difficulty progression.

  • Excellent choice of visual style — it fits the gameplay very well.

  • Including a level selector within a one-week development timeframe is a big plus. If you have time to update it, adding a preview image of each level would improve usability, as selecting only by number makes it hard to know which level you’re choosing. I would also consider adding access to the level selector from the pause menu.

  • The music and SFX are very well chosen and fit perfectly with the game’s theme.

Constructive Feedback:

  • Sometimes there is a noticeable delay before the UI indicates whether you have passed or failed a level. You may want to review the logic behind that to ensure the feedback feels immediate and responsive.

  • Some sprites occasionally appear slightly misaligned. This is completely understandable given the time constraints, but with additional polish, those details could be refined.

  • The same applies to the number of levels available. I completed all of them and would definitely love to see more added in the future with new mechanics.

(+1)

Thank you for the kind words and well thought out feedback! The pass/fail delay (right now the logic check happens after the color circle has completed its full animation, slightly off screen) and misaligned sprites were definitely on my todo list :) The preview images had not crossed my mind but seems obvious now, makes a lot of sense.