First of all, you finished a game that looks great overall — and achieving that in just 7 days, especially as a solo developer, is impressive. Great job!
Things I liked:
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The core idea is great and genuinely unique. I haven’t seen a mechanic like this before, which makes it stand out.
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The level design is well executed. Each mechanic is introduced properly, and there is a clear and balanced difficulty progression.
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Excellent choice of visual style — it fits the gameplay very well.
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Including a level selector within a one-week development timeframe is a big plus. If you have time to update it, adding a preview image of each level would improve usability, as selecting only by number makes it hard to know which level you’re choosing. I would also consider adding access to the level selector from the pause menu.
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The music and SFX are very well chosen and fit perfectly with the game’s theme.
Constructive Feedback:
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Sometimes there is a noticeable delay before the UI indicates whether you have passed or failed a level. You may want to review the logic behind that to ensure the feedback feels immediate and responsive.
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Some sprites occasionally appear slightly misaligned. This is completely understandable given the time constraints, but with additional polish, those details could be refined.
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The same applies to the number of levels available. I completed all of them and would definitely love to see more added in the future with new mechanics.