Thanks for the great feedback!
We wanted something that wasn't particularly difficult, and was more of a surreal experience as you meandered your way through the game.
The post-processing effects were experimental on our part and we did our best to make it disconcerting in the forest, though we may have gone a bit far with it. We wanted to invoke a sense of distress so the forest was meant to be a bit unclear and frustrating, but it's probably a bit too up to chance whether somebody figures out where to turn around or not (there is a big stain on the ground when you hit the endless loop- you turn around there).
I'm happy to hear you appreciated the game!