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Thanks for all your feedbacks, I’m glad you’re having fun with the game so far!

For the restarting music, you’re not the only one who suggested it, and I’ll work on that for the next revision of the demo.

For custom playlists, it’ll be part of in-game customizable options, so, probably a working feature in Demo 2?

For the CE songs being cut down, it was to avoid bloating the game with the 5 or 10 minutes versions, and for them to play some good parts when playing in regular sized mazes, but without using the official 1 or 3 minutes loop as some are missing critical parts in my opinion, but you can put them as music mods just by dropping the audio files in the musics folder of the mods folder.

For the CE1 level behaving like CE2, it’s due to engine limitations and I didn’t want to copy the game mechanics of the CE games as they would only work on their respective CE levels and not the rest of the game (especially the ghosts behaviors), but it could be turned into something more accurate at a later stage of development, but it’s not my priority for now.

And for SFX packs, it’s being worked on for Demo 2.

Thank you again for your feedbacks, and sorry for not satisfying you on the CE content.