First of all, you finished a game that looks great overall — and achieving that in just 7 days is impressive. Great job, guys.
Things I liked:
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The background music loop was really good. It fits the game’s style well and doesn’t feel repetitive even after playing for a few minutes.
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The overall concept is strong. Having a shop above a cave is a cool idea, and the 3D assets you created look great although I would work on the lighting in order to make them look better on camera.
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I like the ambiguous customer requests and the star rating system based on player decisions. If you decide to expand the game, I would definitely keep developing this direction.
Constructive Feedback:
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The mouse issue already mentioned by others.
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I would consider separating the selling phase from the gathering/crafting phase. Maybe this was intentional, but it felt slightly odd having a customer waiting indefinitely unless you add a timer that makes them leave after a certain amount of time. That could be an alternative solution if you prefer to keep a single game loop.
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The cave section doesn’t feel particularly challenging. I would suggest adding an extra gameplay layer there. The most obvious option would be some kind of combat interaction, but it could also be something different — just something that makes it more engaging than simply walking around and collecting materials.