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First of all, you finished a game that looks great overall — and achieving that in just 7 days is impressive. Great job, guys.

Things I liked:

  • The background music loop was really good. It fits the game’s style well and doesn’t feel repetitive even after playing for a few minutes.

  • The overall concept is strong. Having a shop above a cave is a cool idea, and the 3D assets you created look great although I would work on the lighting in order to make them look better on camera.

  • I like the ambiguous customer requests and the star rating system based on player decisions. If you decide to expand the game, I would definitely keep developing this direction.

Constructive Feedback:

  • The mouse issue already mentioned by others.

  • I would consider separating the selling phase from the gathering/crafting phase. Maybe this was intentional, but it felt slightly odd having a customer waiting indefinitely unless you add a timer that makes them leave after a certain amount of time. That could be an alternative solution if you prefer to keep a single game loop.

  • The cave section doesn’t feel particularly challenging. I would suggest adding an extra gameplay layer there. The most obvious option would be some kind of combat interaction, but it could also be something different — just something that makes it more engaging than simply walking around and collecting materials.

(+1)

Thank you! That a lot of feedback!

- With the music we didn't want to make the player feel bored of it so we made it a little bit larger, nice seeing someone mention that!

- The lighting issue is from the port to web gl, we tried solving it but only got to the state it is right now, if we continue working on it it will be a pc / console version so we won't have that issue as the  Max 4 realtime lights wont be there

- We'll definitely work into that direction with the costumers asking for stuff and rating depending on what you got and with more "tiers" of acceptance


- The mouse is our bad, the slider should go lower

- With the cave->shop, we'll add something like being able to close temporally the shop or anything like that probably

- And the cave will have more zones and maybe some of them include some kind of combat, locked behind items like a hazmat...


Thank you a lot for the feedback!!!