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(+2)

The game looks super nice and polished! The artwork is nice and cute, there are loads of systems (jigsaw puzzle, log book, inventory, clue, interrogation) that don't seem to be even possible for a 2-person team. The puzzles are nice with an interesting story. It's a shame that I think either I broke the game (since I can't trigger interrogation on the old lady again), or got seriously stuck by not knowing how to open the trophy drawer. Would come back to it if the situation improves!

Other things I like:

  • Multiple scenes with loads of content
  • atmosphere is just right
  • Greyscale!
  • Seems like a really deep story here (can't see that yet given I got stuck)

Suggestions:

  • The game would benefit from more musicand sound
  • It would be good to have a way to fast-forward/skip the dialogue boxes. It shows the text really slowly and breaks the pacing from time to time. Especially when you have to read the whole professor's dialogue all over again when going back to the museum
  • Audio should be always looping

Haha it was a crazy week of dev - I will be doing a video about the code organization which was key to developing a lot of those features in such a small amount of time (don’t wanna brag but the Unity project looks cleannn haha)

Thanks a lot for the feedback!! Really appreciate!