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(+1)

Visuals

1 ... graphics elements fits together maybe only do tiny color palette adjustment

2 ... maybe fit drawing cards at the center of the screen when drawing (easier to find)

3 ... very good distortion line shader

4 ... when start holding new card -> delay glow shader where this card can be placed or show no possible placement (reason: full automation of the game)

5 ... when mouse stop moving & card is hold still for x seconds -> start little card movement animation (so it wont feels so static)

6 ... option to see cards bellow pile on click (centralized with darken fade shader)

7 ... when gaining point to <mission completed> -> some text notification somewhere


Controls

1 ... card movement well tuned


Design

1 ... great idea nothing to add

2 ... remove option of discarding entire hand if you do not have to


Sound

1 ... fits the game, no feeling of repetition