Alright, I wasn't sure if I was missing anything! Just don't like to "waste time doing nothing" in visual novel games but it is early on in Taylor House's development so that is understandable. I would say a complex routine can make the girls behavior look more realistic but maybe implement a chart/day planner of some kind that shows who is available when later on in development so you can work around all the characters schedules in the story. Attempt number 2 to get the meeting worked out now! XD