(This is the first of 2 posts I plan to start with for this thread.)
To start, I think your game looks really interesting. Of course, I love the artstyle, but I think the combat's pretty cool too. Definitely a lot of room for creativity with the mechanics you have. Which brings me to my first criticism: Specials could be A LOT more diversified between fighters; currently Meilen and Lime are the only ones who have Specials unique to them. So I came up with some ideas for potential new Specials.
Jota: For the rest of the fight, each “successful” normal attack/block (no misses for player, at least 1 hit/block for AI) triggers an unblockable attack that does a Critical Hit
Jen: For a limited time, every 3rd attack blocked (every 1st attack for AI) triggers a Combo Breaker
Lime: For a limited time, damage received from the opponent is also dealt to them (*although Lime already has a unique special, I thought this would be more interesting strategy-wise)
Trinity: For a limited time, Free Combos and Super Attacks stun the opponent, making them unable to act on the next turn
Kinteron: For a limited time, the duration of normal attacks and Free Combos are doubled
Bug: For a limited time, every 5th normal attack blocked causes a Guard Break, preventing the opponent from blocking any more attacks for the rest of the turn
Big Ben: The next Super Attack does 50% more damage; this Special can be used multiple times
Ariel: Limited time for this Special is renewed 2 times; each time the limited time expires, the current turn ends and a Super Attack is triggered
Haruky (*buff for her special): In addition to reducing the opponent’s Energy, the opponent’s Energy Charge is disabled until they perform a “successful” normal attack/block
