Visuals
1 ... try different fonts, select one free for commercial use: https://fonts.google.comž
2 ... I love your game icon
3 ... very good shader when you die
4 ... visual bug: I can stand on portal/trees
5 ... this revers shader looks sooo good
6 ... maybe create enemies of different sizes/shapes
7 ... shader animation line for breaking crystal would look so good
8 ... TP death looks weird -> you kill enemy & they disappear -> example of fix: add fade zoom out shader
Controls
1 ... works as intended - no flaws
Design
1 ... I love the idea of playful wizard
2 ... I don't want to be reverted 10sec ago when more enemies were alive (so this ability respawn enemies which supposed to be dead?!)
3 ... add hit in which direction are children (its easy to get lost right now)
4 ... very good dodge mechanics when unlocking crystal
5 ... you almost outrun fire ball (this might be weird)
6 ... sometimes enemies feels stupid (they fire fireball where you are -> you are able to outmaneuver them by rotation/moving around them) -> but that may be good thing
Bugs
1 ... game lags when you click play
2 ... options button doesn't work on my side
3 ... you have buttons named: "RestartButton" & "MenuButton"
4 ... smally typo "You're Died" -> probably fat finger -> "You've died"/ "You're dead"
Sound
1 ... no main sound, no gameover sound
2 ... the choice of <changing sound tempo> after reverted shaders is very good
Overall I enjoyed it, good work