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FIRST, THE FEEBBACK

1. Boss' tentacles could stand to be animated

2. Your player character's health doesn't carry over between turns (if you get hit and go down to 88 hp, you're back up to 100 on the boss' turn even if you didn't heal)

3. The 'shadow' attack (the black lines that come from the sides) aren't really telegraphed. Dodging is *possible,* but it's tricky in a way that doesn't feel intentional. A little exclamation mark right before they spawn in would go a long way methinks.

4. While I appreciate having a settings menu, none of the buttons do anything


NOW, THE ALREADY AWESOME

  1. Broadly, I like Uncharted Heroes a lot! It's very nostalgic for me; the bullet patterns remind me of Skylanders
  2. Gameplay flows pretty good- no real issues for the feel- and I'm a huge sucker for the realtime / turnbased hybrid approach
  3. I like the character design, too; the player reminds me of Nobody (from Nobody Saves the World) and the boss looks really cool! The floating animation is really lifelike. (Though again, animation on the sprite itself would go a long way)