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Interesting that you broke down the character’s motivation so thoroughly. Honestly, I appreciate when players engage thoughtfully with the story.

But here’s the thing: a character doesn’t have to be perfect or rational. In fact, her decisions are meant to raise questions — that’s part of the story. If she understood everything right away and listened to every warning, the game would be over in ten minutes.

I’m not writing ‘ideal’ people. I’m writing people who make mistakes, ignore red flags, and end up in trouble. That’s not a bug — it’s a feature.

As for the 95% — that’s not an exaggeration. I actually collect feedback, and the vast majority of players I’ve talked to are on board with the story. But if it didn’t work for you — that’s okay. It happens.

Either way, thanks for taking the time to write out in detail what didn’t land. It’s actually helpful

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Is this response like 80% AI

"That's not a bug - it's a feature" is like one AIs most infamous lines. Not even just looking at the em dashes because I know a lot of real people use them.

The problem is that it's not enough to suspend disbelief because she ONLY believes the people with bad intentions and those with good intentions are immediately written off despite overwhelming evidence that they are probably telling the truth. And then her response to those people who are trying to help her are that they are actually working against her. The character is written in a way that just does not feel realistic and the easy manipulation quality of the character, just feels forced and doesn't line up with her manner of speaking.


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I only use AI for spell-checking. The phrase ‘That’s not a bug – it’s a feature’ has probably been around since the 90s, back when games first started appearing popping up everywhere and AI wasn’t even a thing xD The character is written the way she is intentionally. If you don’t like it, that’s fine — you’re not obligated to.