Interesting that you broke down the character’s motivation so thoroughly. Honestly, I appreciate when players engage thoughtfully with the story.
But here’s the thing: a character doesn’t have to be perfect or rational. In fact, her decisions are meant to raise questions — that’s part of the story. If she understood everything right away and listened to every warning, the game would be over in ten minutes.
I’m not writing ‘ideal’ people. I’m writing people who make mistakes, ignore red flags, and end up in trouble. That’s not a bug — it’s a feature.
As for the 95% — that’s not an exaggeration. I actually collect feedback, and the vast majority of players I’ve talked to are on board with the story. But if it didn’t work for you — that’s okay. It happens.
Either way, thanks for taking the time to write out in detail what didn’t land. It’s actually helpful