Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you :)

the empty space above the 256x512 is for animations like jumping or when you use kennys.nl tilemaps - so you don’t need implement fake Z Axis for testing :)

the 512x512 can be scaled down to 256x256 or even smaller.

but will add 256x256 for the V2 Update with more animations