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Thank you so much and absolutely great points!


I am trying to come up with a more “elegant” way to make that quest less tedious, and instead of just disabling certain bonuses, which to me seems like a cheap solution, maybe I’ll just have to change the quest’s structure entirely or add something interesting to the corruption’s behavior for that specific quest.

Balancing progression is absolutely a work in progress! It’s surprisingly a complex system to nail (for me), because it can’t be linear, or the game becomes boring and predictable, can’t be purely logarithmic, because then it becomes too grindy at a certain stage, and then too boring if you try to just balance it with more bonuses, so what I’m doing is a mix of linear, logarithmic and manual settings at different stages of the game.


As far as void echoes go, are you not getting them at all? Or have you stopped getting them at a certain point?


Currently the game is set to be “completed” after achieving ascension 20

I've got everything done but not a single void echo

Thank you guys, I've found the issue and had it fixed! Some changes to the game's balance have been made as well. The new version should be compatible with your previous saves but I would recommend to save wipe through the "tools" section.

Forgot to mention but i completed Ix'thalan, the Silent Baker's trials and at the end didn't receive any pop-up or anything, not sure if that's intended.

So i ascended a few times but still nothing of "void echos", and since I'm not sure what I'm looking for, I don't know whether I'm doing something wrong. On the left side of the cupcake there is 2 symbols, an eyeball eclair and tentacle tart. Are those the void echos? Tried clicking them but nothing.

In terms of progression balancing i think the early game is decent, but all of a sudden everything starts going really fast. For me personally corruption was genuinely not a part of the game that mattered AT ALL. some of the trials i was completing immediately. I really like all the cosmic horror themed stuff plus the story, i think they're the strongest part of the game, since i was speeding through everything it game me more of a chance to read everything, which to be honest i usually skip to focus on the game.

You probably haven't gotten to them yet as void echoes are what I intended to be the "actual" little story for the game, so it's supposed to be more of a late game achievement.

Basically, once you reach Ascension 12, a small glowing "" symbol will start appearing somewhere on the screen, and during the latest fix I have also added a "void echo drifts..." writing under the symbol to make sure that the player understands what it is. If after achieving Ascension 12 and playing for about 5 minutes you don't see anything like that pop up, please feel free to let me know!

As far as corruption goes, surely that'll be improved as well. I wanted a somewhat active but not "too urgent" of a system (since it's an idler game after all) that would play into the idea of sacrificing small amounts of current pastry for a long-term future benefit, or rather absence of an incoming malus. But in true Lovecraftian manner, I wanted there to be a twist where sometimes corruption would actually give you bonuses, and later on in the game you would get an upgrade that makes corruption purely beneficial so it kind of enhances in my mind the feel of "giving in" to the whole dark Ascension theme. Sounds good on paper, but in practice I do understand the system is still pretty flawed!

I have left the early game almost completely unchanged with my last update, but I did tweak the later ascensions a bit (more detailed breakdown in the devlog). 

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I'm at  ascension 24 right now with everything maxxed out, getting millions of DC.

The corruption system does sound like it could be interesting  if improved .

Got the first void echo, it sounds like i should have been getting them since a while back so now it's gonna take alot of waiting to get them all 😆. Update: Are the Void echos based on time spent playing or you get them at certain ascension intervals? Because if it's the second i might be soft locked of getting them since ascending further and further is becoming impossible with the ascension requirement scaling.

One other thing i wanted to mention is that the Clicking and Waiting trials are really not fun. I don't mind them but they're definitely the weakest part of the game. Could be better if instead it was some sort of a minigame (nothing too hard) or something else, just anything else than clicking/waiting.

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As far as the trials, I did want them to be a bit tongue-in-cheek and slightly tedious, hopefully they're not too crazy, I tried to make them clearable within 3-4 minutes haha

And the void echoes are actually time-based, they start appearing after Ascension 12, once every couple of minutes.  Some of the later ones are locked behind higher ascensions but all become available by and at ascension 20!