Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I don't usually write reviews on things, but I really had to make an exception to tell you how much I loved this game. This may sound a bit narcissistic, but it almost FEELS like this game was meant for me - it combines all of my favorite things: hypno/mind break, fall of the hero, and hot furry art (with rabbits and boars again being my favorites). I honestly could not imagine a hotter concept and it has been executed so incredibly well here. The story and the art are so fucking hot, but I love the backstory as well, with the island and the Incident. I'm hungry for more. Moreover, it is a really fun game that does an excellent job being challenging while also letting players be horny gooners and still getting through the game if they're inclined. The only thing I can say is that I would love to see more. I know this is only chapter 1, so I am excited to start chapter 2 shortly! Thanks for creating something so awesome!

Aw, thanks! If you like 1 this much, I definitely think you'll have a fun time with GT. 

And you'd be surprised actually, I've heard from a lot of people that this hits their exact niche really well. What surprises me more is that there aren't more games like this in the explicit space. What I'm doing is, in many ways, the most obvious thing imaginable: Ordinary game, smug hero, he loses, he gets fucked. I think the problem is that most people either do lovey dovey stuff or they just don't follow through enough. Some in particular you lose and it's just...a picture. Not even a written out scene, just a picture and then back to the menu. People don't seem to understand that the losing, the mindfuck, the corruption etc is the POINT of a game like this. They serve up a meal with a very nice appetizer and then you get to the main course and it's...a single slice of bread.

Not to be too fancy, but psychology matters in a game like this. It's not just, or even primarily a dirty picture delivery system. It's about the journey, the experience of playing thorough it. The GAMEPLAY is what's hot, on a meta level, because interaction forces you to engage mentally and emotionally in a way staring at a picture or text doesn't. You are responsible for these events. They happened because of the way YOU chose to play. Which adds a lot.

So I've just been doing what seems obvious to me, making a game I find hot. And thankfully, that seems to result in something a lot of OTHER people enjoy too.