Glad you enjoyed the slow-mo enemy destruction and even went and read through my goofy description! Yes, the sand did good work too XD
I originally was thinking about adding ability upgrades (like more jumps, dashing and maybe an associated dash-attack) and adding more enemy types for variation in combat, but unfortunately realized I was already running out of time while working on the other game systems and had to throw those out if I wanted to get this in a working state before submission time. Future project ideas, right?