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(+1)

It's a very interesting concept, and I loved the music and simple design of the pillar and steps, but without a bigger reward for getting across a wider ravine, I found myself choosing to reset the game rather than running the long difficult gauntlet. Maybe completing the parkour after a certain number of deaths gives you a medal? Maybe after 10 deaths, a checkpoint gets unlocked? There's definitely cool stuff you could do with this idea.

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Hi, thanks for playing!

I'm working on adding coins the player is able to invest on improving their jump distance or speed of movement. Unfortunately those changes are not allowed until the jam is over, so I'll be holding on them until post-jam :(

then i will watch your career with great interest >:) I had an inverse problem with difficulty scaling in my first game jam game, where the game got easier the more times you died.