Very charming game, the art and music lend itself well to setting the dour mood.
There's a great air of mystery that's left unsaid in the game about what exactly the disaster is and I think it lends well to the story. I like the dialog and the story telling with all the items around the house.
I was only able to get 5/7 endings in the end, couldn't quite figure out what I was missing. I assumed the last ending would have something to do with the abandoned building once I got the 6th ending but couldn't quite figure out the combination.
I really like the idea of a short burst narrative experience that has multiple choices/endings but it also feels a little too slow and by the 8thish playthrough I wish I could sprint.
Definitely one of the more interesting entries, nice work.