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Very charming game, the art and music lend itself well to setting the dour mood.

There's a great air of mystery that's left unsaid in the game about what exactly the disaster is and I think it lends well to the story. I like the dialog and the story telling with all the items around the house.

I was only able to get 5/7 endings in the end, couldn't quite figure out what I was missing. I assumed the last ending would have something to do with the abandoned building once I got the 6th ending but couldn't quite figure out the combination.

I really like the idea of a short burst narrative experience that has multiple choices/endings but it also feels a little too slow and by the 8thish playthrough I wish I could sprint.

Definitely one of the more interesting entries, nice work.