I liked the gameplay, building a deck and assigning cards to various events had some strategic depth while the game told a story in parts of three. However, I also seemed to run out of cards very soon. It didn't seem like I missed anything important and I still managed to win, but my choices were very limited in the end. The amount of pieces in the UI was very overwhelming at first, maybe some tooltips when you hover over certain parts would help. It was a nice touch to include the automatically updating % chances, it helped me understand what's going on a bit better. Also, the event card were sometimes overlapping the top text. Overall, it was fun to play and with just a little bit of additional polishing, it could be really great. Let me know if you decide to work on it after the jam.
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I finally got around to try it again. I have to say, the patch is great balance-wise, I managed to get to the end and the choices I had to make felt meaningful and interesting all the way. The updated tutorial and visual indicators helped with that. One thing that I only realized near the end was that when a card indicates +Strength/Dexterity/Charisma, it doesn't actually increase the score, it only contributes to the check. This makes sense, but it could be differentiated on the card somehow, because +HP/EP/MP modifies the resource. Also, at some places you use the name of the resource/attribute, at other points the name, both are only used in the tutorial. Using only either (name or icon) consistently, or using both at all places would make it more intuitive so players can make the connection. The floating indicators above resources were of course useful in this regard, but that will only appear after making a choice and could also be blocked by the card selection overlay. Additionally, some simple tooltips when you hover over UI elements (resources, attributes, bin pile, draw pile etc.) could go a long way to onboard a new player.
All in all, significant improvement to the balance and enjoyability, and some more love to the UI could go a long way.