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(+1)

I liked the gameplay, building a deck and assigning cards to various events had some strategic depth while the game told a story in parts of three. However, I also seemed to run out of cards very soon. It didn't seem like I missed anything important and I still managed to win, but my choices were very limited in the end. The amount of pieces in the UI was very overwhelming at first, maybe some tooltips when you hover over certain parts would help. It was a nice touch to include the automatically updating % chances, it helped me understand what's going on a bit better. Also, the event card were sometimes overlapping the top text. Overall, it was fun to play and with just a little bit of additional polishing, it could be really great. Let me know if you decide to work on it after the jam.

(+1)

I planned on issuing a balance update for the cards and events once I am able to edit the game. I'll notify you then, if that's alright.