Well, it's interactive and decent but I have no idea what I'm doing lol. I am interested in making a hacking game myself and wanted to see what you did. I feel this is too close to a sim and without a background in this stuff it feels overwhelming. I found myself clicking everything with all these popus and having no idea what was going on. I got stuck on step 7 commit of the tutorial. For me, not enough hand holding with how esoteric the material is. I tried several times to reconnect the node to the relay then typing commit.
Really appreciate you taking the time to write this — this is exactly the kind of feedback I need.
It’s v1 and I haven’t had any proper beta testers yet, so hearing that it feels overwhelming is super useful. The goal was tension and ambiguity, but it definitely shouldn’t feel like you have no idea what you’re doing.
Getting stuck on step 7 (commit after reconnecting the node to the relay) is especially helpful to know — that tells me the tutorial logic or feedback isn’t clear enough. I’ll take another pass at that section and probably add more explicit confirmation messaging or guided prompts.
The “too close to a sim” comment is fair too. I might need to add a more structured onboarding mode for people without a background in this stuff.
If you’re up for it — was it the terminology, the UI layout, or the lack of clear next steps that felt most overwhelming?
Thanks again. This genuinely helps shape the next update.
I think I was a little tuned out but there's a lot, a lot of words and buttons. I'm wondering if a guided tutorial that hides the other buttons until you need them? I didn't feel I was guided into any specific window. Theres "quests" on the left, plugins on the right, a terminal in the middle, and buttons on the bottom. I wasn't sure where to look or what to do exactly. Basically, eli5 for the rest of us! Seems very competent just over my head
That actually makes a lot of sense.
I think I’ve been staring at it for so long that I forgot what it’s like seeing it fresh. There is a lot on screen at once, and I can see how it just feels like “okay… where do I even start?”
The idea of hiding or locking stuff until you need it is probably the right move. Right now everything’s just there, which probably makes it feel like you’re expected to understand all of it straight away.
The eLi5 comment made me laugh but it’s fair 😅 That’s on me. I need to make the early part way more guided and obvious about what to click and why.
Really appreciate you explaining it properly instead of just bouncing. This helps a lot.