Thanks a lot for the feedback! Really glad you enjoyed it!
Yeah, we aimed pretty high with each planet. The original idea was to introduce mechanics like gravity variations, environmental interactions, and unique platforming elements so each world would feel mechanically different, not just visually distinct. The goal was to move beyond the basic “explore, find, activate, return” loop. Unfortunately, time caught up with us and we had to ship a much more stripped-down version of that vision. But the foundation is there, so maybe a future iteration can bring some of those ideas to life.
Really appreciate you taking the time to share your thoughts!