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(+1)

Thank you so much for taking the time to play and give feedback! I can agree with everything you say.

  • the idea with mouse click as movement is to make it harder to find the bunny, the way it was implemented is poor, I know and faster turning would have made it fine, but being able to move with arrow keys would make the turning ability almost useless.
  • I am aware of the bug, but couldn't fix it in time.
  • It was planned to have different furniture as hiding spots, but time ran out so had to use one sprite for all hiding spots
  • I find the idea of the visual cue interesting, I did think that there could be a radar-like ability where for a brief moment you can see the loaction of the bunny, perhaps this would be an equivalent of what you described?