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Great game overall and super addicting!

Things that I noticed that might need looking at

-Demolitionists are either too OP or all other towers are just weak end game. That or maybe damage from other sources are registering as demolitionist? Not sure, but they are doing 99% of my damage end game.

-Costs for upgrades are about 5% more than advertised on some upgrades (scientist discount not working?)

-When I bought cluster pick for the first time I had to reload my game due to an insane 1 fps lag, but didnt lag again until far into late game

-Maybe needs a tradeoff upgrade where theres a lower chance to have stones fly out at the cost of turret attack speed or stronger stons to reduce amount of objects on the screen at any one time. Mainly to reduce lag.

Easily this game is one of the best incrementals on the platform and if you can tune end game just right, you will make it even better.

(+1)

-Yeah currently in the late game demodwarves scale the most because of underground mapping infinitely buffing them so much. In the full game every unit will have a similarly powerful way to scale. Eg some may benefit from shrine or meadhall or wizard towers or just other normal upgrades/artifacts yet not added.

-The incorrect cost display was an issue few patches ago where the display was different to the effect of scientists. Were you perhaps playing on an older version?

-Yeah the upgrade panels aren't fully optimized yet and can lag when buying upgrades in the late game. Though if it happened to you early it's a bit stranger.

-The performance is a tough nut to crack, especially since the physics engine can hardly be optimized further. There is still work to be done in other areas such as falling rocks, though reducing their count isn't as simple to make work.

Thanks for the feedback! :)