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(1 edit) (+4)

The visuals of this game were beautiful and the story was heartfelt. I also like the little puzzles throughout. There were a areas that need polishing though.

The UI seemed inconsistent. The "Return to Courtyard" button is how all the buttons should look. Instead, the main dialogue UI is in a more generic font and has a generic Next button. It also scrolled too slowly for me, and then clicking next made the text disappear.

When I reentered the courtyard everything refreshed, meaning I had a lot of bougainvillea flowers in my inventory by the end of the game, and I spoke to Mamu a few times on the same subject. Holding the rag under the tap made the interaction happen many times and repeat the wet rag text.

You can only move in four directions, but the staircase is diagonal so you have to do a lot of WAWAWAW tapping to get up the stairs. However, the animations on the character are nice. There was also no constraint on the bottom of the game area in the courtyard, so I wandered downwards for about 5 seconds off camera and had to walk back up for five seconds to get back on the screen.

When you stand up in the balcony the character is in front of the balustrade. It needs to be on a separate sorting layer that sits in front of the character so that they appear behind and not on top of it.

It also wasn't very strange until the last 30 seconds, and then faded to black rather than restarting or exiting the game which was a bit confusing.

It was only a short game, but I can see that it has potential. Good work!

Thank you for your feedback. We didn't get time to implement all UI assets, and yes, definitely need to fix the bugs, but I'm happy to hear you liked it regardless and see potential in the game. We are working on an improved version of the game and find the feedback really encouraging 🫶🏻