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My first fight was against a leach with no upgrades. That one fight by itself took 15 minutes. John Deckbuilder does not approve 😠

Anyways the idea is pretty good but I'm not a big fan of gambling deckbuilders. There's way too much RNG most of the time so it feels like an auto scroller without much strategy and that applies here too. Just adding more options for the player to do while its their turn usually helps with this problem; stuff like consumables, being able to draw additional cards from your deck, discarding, replacing, rerolling etc.

Not being able to see the enemy's attacks while its my turn is kinda a bummer although even if I knew, I couldn't really do anything against them since it's all just RNG again. A cool idea could be to have a way to modify the enemy's rolls or ability ranges.

I played till the start of 2/3. Overall still a cool little game!