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(2 edits)

I saw some of your stuff on Discord and I was like I have to play this. The UI is super juicy and the built-in tutorial is straight to the point. 

I know this is an idle game and I don't know if the amount of gameplay fits what you were aiming for, personally I wish the gameplay was a bit more involved, the trash pickup is a start but could happen more often, or having structures combo with each other and needing you to optimize placement. EDIT: Okay having let the game run in the background some more the trash thing does pick up x)

Also I'm still not very clear on the placement rules. From what I understand it needs to be near the road but not too close, and not too close to another object. Having highlighting in the area where you can put down the object, or have them snap automatically to the nearest available spot when not hovering a valid spot could make things smoother.

But yeah it's a super cute game and I think you did a great job managing scope, it feels like you completely achieved what you set out to do, I think with more people this has the potential to be a jam classic.

(3 edits)

yeah for my full release im gonna switch it to a grid based so it’s less finicky, just couldn’t figure out how to in time to finish the jam. I also plan on adding events like ufos invading and you have to destroy them and other likewise events. I appreciate the in depth feedback, thank you so much!!

also I need to play your game, I also saw on disc, it looks sick!