Looks like we had similar ideas for the game! Although your map and sprites look much better, I had to rush some programmer art and never had the time to improve later.
Some notes that I took:
- The whole game, but especially the UI has an old-school vibe. My first thought was that the UI takes too much space, but I ended up liking it, I think it reminded me of playing Warcraft 2 back in the day.
- The reveal of the map was really cool and seamless, I'd like to know about how you implemented it if you're open to share details.
- Great choice of sound effects, it was nice to have feedback on all actions.
- When the enemies die, I think there is too much delay. When I shot a human, at first I wasn't sure if it died or I need to shoot more, it seemed to move after playing the sound effect but before the sprite disappeared. Same goes for the bear, but it even managed to hit me after I shot it, even though it already dropped some meat. Maybe this was intentional, but it felt a bit confusing to me as a player.
- I liked the transition between sea and land movement. In my game, you need to press a separate key for that, but I'll probably implement something similar afte the jam.
Finally, great choice of narrative framework, I'll go and listen to the song by Stan Rogers now. :)