The chalkboard art style is a very amusing! The 'dududu' music and sound effects are honestly charming and made me smile. However, the long wait when choosing not to pull the lever feels a bit too long and breaks the game's flow. It's a very atmospheric experimental project, but a bit more focus on the technical pacing would make it much more impactful!
Viewing post in Do te rigt Ting jam comments
Appreciate the reply! I’m just curious about the workflow, was it the custom chalkboard art and audio recording that took up most of the time? The logic seems like it could be handled pretty quickly with a simple timer and a Collider2D for the lever with some scenes, so I just wondered if there was a specific technical hurdle you ran into.
The technical hurdle was that i didn’t really plan to participate in the jam until like a day after the theme was announced when i got the idea. And since i didn’t plan to parttake, i had other stuff planned that week so my time was really limited Also, thanks for your appreciation, in return i appreciate your curious enquiry TLDR: The workflow was: Somehow make a playable game and still have a little free time (cuz i had vacation)